Model2m Model2 Emulator v1.1a (emulator_multicpu.exe) Model2 Model2 Emulator v1.1a (EMULATOR.EXE) *Some changes for cmdline parameters ( replaced by )
SEGA NAOMI EMULATOR LIGHT GUN MANUAL
User Manual now in a README file in the zip ! Not anymore on 1st post (too big !) So here comes v3.0 (zip link in the 1st post)
![sega naomi emulator light gun sega naomi emulator light gun](https://lh4.googleusercontent.com/-pXftBpflJVI/T-L_oAMdBqI/AAAAAAAABZ4/1eoY7JpOEiE/s512/cm7.jpg)
Ok guys, I ended up playing with Dolphin Emulator too (I wanted to play House of the Dead Overkill with 2 Players !) Is 2 player one of your goals with that game? I was looking into the Silent Hill game and I know some people were able to get 1 mouse/gun working but not 2. That said, my setup works perfectly with Demulshooter with a nice snappy pulse length (3-4ms) so I'm hoping the same methods you use applied to model2 will get that going for me as well! This combined with a custom flash program has me in business for many things but not TS2/model2.I have to increase the pulse length and the flash length by an annoyingly large amount. The way for me to combat this was to make the pulse length of the shot as short as possible using a circuit. In my testing this often caused a shot and reload in the same trigger pull.
SEGA NAOMI EMULATOR LIGHT GUN DRIVER
Basically, the Topgun driver registers a 'Mouse1' click only while it detects the gun as 'on-screen' and as soon as visual is lost it sends a 'Mouse2' reload command, even if you're still holding the trigger. Working on my aforementioned Topgun-driver with ps2 guncons project (I may call it the TopGunCon when I publish my circuit/tools) I was having trouble with TS2 and model 2 in regards to the length that shots needed to be to actually register as on vs. You're my freaking hero! Working on exactly the stuff I'm trying to include in my project, exciting. Quote from: Sorn on April 19, 2016, 05:37:16 pm Question for you fellow demul users.
![sega naomi emulator light gun sega naomi emulator light gun](https://segaretro.org/images/9/96/Naomi_case.jpg)
Im trying to setup the guns so that I dont need to reconfigure them for each system im on! I can get demul full screen in 1366x768 without the above problem occurring, but the issue is that the guns need to be configured individually for this resolution, and some other emulators are just simply not accurate at this resolution. The reason is because most other emulators are going to be configured in 640x480 resolution, as that appears to be the most accurate resolution for light guns in most instances. Is there any way to get demul working in full screen without this occurring? I've had this happen a lot where it brings up the "about" pop up. I've found that demul does not work well like this, because when I shoot in the corners of the screen it will go outside the screen, right click, and then force demul out of full screen and into windowed mode. In my other emulators im able to start them in full screen, but then force the resolution so that there is simply black bars on the side.